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Answer by Seth-Bergman

you can't use WaitForSeconds in Update, because it's called every frame, but otherwise this should work, just remove that line.. but if you really want the pause, you can create a coroutine to call from Update: var footsteps : AudioClip; var waitTime = 0.5; function Start(){ audio.clip = footsteps; } function Update () { if(Mathf.Abs(Input.GetAxis("Vertical")) > 0.1) WaitFootsteps(); else makeSound = false; if(makeSound) audio.Play(); } function WaitFootsteps(){ if(!makeSound){ yield WaitForSeconds(waitTime); makeSound=true; } } this should pause before the FIRST step, I assume that's what you wanted.. If you're just trying to pause between EVERY step, just loop the clip and make it have a half-second pause in the actual audio clip, that would make more sense...

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